Excellent action. Simple controls, plenty of action and (as someone else already said) a game that can be beaten without been too easy! Great jam entry!
yooo i love a game that can be beaten! i think i got the best score! ;) i thought i had no idea how to play and then realized if i learned to read i would have informed myself by clicking on the "controls" button in the main menu the first time! lol oops. i'm new to critiquing so i'm not sure what to say... i would definitely play this game as an "addictive binge" for an entire evening. its very simple and easy to beat. it would be nice for people to have a hearts or something to improve health if htere were more levels. but i learned quickly that i can watch the map and kill all enemies from a safe distance and never get hit! because of that, i didn't really watch the main screen until picking up the civilian. with hearts, more levels, juice and dodge-able enemy fire i think this game would evolve nicely into a super fun, super addictive game. maybe add some extra weapons, character options lol i could go on and on but the base concept works! thanks :)
The game itself is pretty decent. The controls for the plane feel good. The objective is simple enough to understand and execute, though to get all the civilians in normal mode is pretty tough. The audio is good, too.
I have a few quibbles with the art direction, and a suggestion for game mechanics. First, the art: there's nothing wrong with it inherently, but I did notice that all the civilians were different instances of the same white guy, while there were two enemy types with darker skin. I doubt this is something you consciously did, but it is something to consider -- and this could be fixed fairly easily if you just made a few civilians with darker skin to even the playing field, so to speak. And while changing the colors of the outfits on the civilians was a good step to differentiating them, even if you did keep them all the same model, varying up the hair colors would make a big impact, too.
Mechanics-wise, it would have been a nice addition to have the bombs you drop affect the civilians, as well. That would add another layer of planning and strategy, since you don't want to kill the civilians you're trying to save. Right now there seems to be no consequences to just razing the field, which makes the gameplay a bit simplistic.
This definitely has potential, though! Overall, nice job.
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Excellent action. Simple controls, plenty of action and (as someone else already said) a game that can be beaten without been too easy!
Great jam entry!
yooo i love a game that can be beaten! i think i got the best score! ;) i thought i had no idea how to play and then realized if i learned to read i would have informed myself by clicking on the "controls" button in the main menu the first time! lol oops. i'm new to critiquing so i'm not sure what to say... i would definitely play this game as an "addictive binge" for an entire evening. its very simple and easy to beat. it would be nice for people to have a hearts or something to improve health if htere were more levels. but i learned quickly that i can watch the map and kill all enemies from a safe distance and never get hit! because of that, i didn't really watch the main screen until picking up the civilian. with hearts, more levels, juice and dodge-able enemy fire i think this game would evolve nicely into a super fun, super addictive game. maybe add some extra weapons, character options lol i could go on and on but the base concept works! thanks :)
So much fun! Make sure to turn up sound FX on menu if you want to hear booms
The game itself is pretty decent. The controls for the plane feel good. The objective is simple enough to understand and execute, though to get all the civilians in normal mode is pretty tough. The audio is good, too.
I have a few quibbles with the art direction, and a suggestion for game mechanics. First, the art: there's nothing wrong with it inherently, but I did notice that all the civilians were different instances of the same white guy, while there were two enemy types with darker skin. I doubt this is something you consciously did, but it is something to consider -- and this could be fixed fairly easily if you just made a few civilians with darker skin to even the playing field, so to speak. And while changing the colors of the outfits on the civilians was a good step to differentiating them, even if you did keep them all the same model, varying up the hair colors would make a big impact, too.
Mechanics-wise, it would have been a nice addition to have the bombs you drop affect the civilians, as well. That would add another layer of planning and strategy, since you don't want to kill the civilians you're trying to save. Right now there seems to be no consequences to just razing the field, which makes the gameplay a bit simplistic.
This definitely has potential, though! Overall, nice job.
EDIT: Again thanks for the feedback! I have manage to add your suggestions in the game through the options menu.