NOTE: This is a submission for the GMTK game jam 2020 and was made in the two day time period. The theme was, "Out of Control". This was a one person project.

free sound effects from https://www.fesliyanstudios.com

Please read the "How to Play" if you are confused about the mechanics.

REGARDING THE LEVELS: There are a bunch of shortcuts you can take, so the game shouldn't be too hard. If it becomes a big problem, maybe I'll add levels where you there are no shortcuts.

Control is Remote
-> Control your character through a remote and send it commands in order to get it to the finish line! Make sure to stay on the path and avoid enemies, otherwise your controls will get scrambled!
-> There are a total of three levels to complete for the first version.
-> If you find any bugs, (I know there are plenty of them), please tell me so I can fix them.

Regarding the Theme
-> The main way this game fits the theme is that you are not directly in control of the car. You are sending it commands, but they might not necessarily go through (sometimes they will fail). Also, your control schemes is not kept the same, so you need to be on your toes.

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorGregory Weber
GenreRacing
Made withUnity
Tags2D, Casual

Download

Download
Control is Remote 0.31 Windows.zip 20 MB

Development log

Comments

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I like the remote control concept and the wiring setup. Pretty cool!

A reset button would be good -- I attempted to go onto the grass a couple times and had to more or less wait out the level timer since I couldn't do any actions.

I like the scrambling mechanic, but I feel like the commands failing is more of an annoyance than anything, probably because it's just RNG whereas the scrambling happens when you get hit or at a (set?) interval.

(+1)

Yeah, I really didn't want to fall into the trap of rng being the only mechanic. You're right, in the third level, the scrambling happens at a set interval (I believe every 20 seconds) as like a transmission from the beacon. The failing mechanic is a bit annoying, mostly have it to reinforce the theme.